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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in the US: Q3 2025 Performance

Explore the performance trends of the top 5 slime games on iOS in the US during Q3 2025, including downloads, revenue, and active users.

Top 5 Slime Games on iOS in the US: Q3 2025 Performance

Super Slime Simulator from Dramaton LTD witnessed fluctuations in its weekly revenue, peaking at around $1.2K by the end of July. Downloads saw a decline mid-quarter, starting at 19.1K and ending at approximately 10.2K. Active users decreased from 152.9K to about 81.8K by the end of September.

Bruno - My Talking Slime Pet also by Dramaton LTD, maintained a steady weekly download rate, starting at 7.9K and slightly decreasing to 5.4K. Active users remained relatively stable, with a minor drop from 158.8K to 141.8K throughout the quarter.

Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a steady decline in downloads, beginning at 6.4K and reducing to 4.6K by the quarter's end. The active user base also saw a decrease from 53.2K to 21.9K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a consistent revenue trend, averaging around $2.4K weekly. Downloads fluctuated, peaking at 6.6K mid-quarter. Active users increased from 27.9K to 28.6K by the end of September.

PlaySlime:Slime Simulator Game by Slime Simulator Studio generated significant revenue, starting at $23.1K and ending at $14.9K. Downloads decreased from 7.1K to 1.3K, while active users declined from 83.4K to 72K.

These insights are based on data from Sensor Tower, offering a glimpse into the dynamics of the slime games market on iOS in the US for Q3 2025. More detailed analytics can be found on Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025